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LEGEND OF THE LAST ICEBERG

6k users | 220k minutes spent

38 minutes- average time spent

Tacto Coding by PlayShifu is a visual coding app that helps kids learn with exciting gameplay and bite-sized sequences by using real figurines on screen.

Legend of the Last Iceberg is a game set in a dystopian future. The story is narrated by a young penguin who travels across mountains, deserts, and islands- on a mission to find the last remaining iceberg.

 

Duration: 3 months

Tools: Adobe Illustrator, XD, Photoshop

Role: Game Concept | Game UX & Prototype | UI Design |  Art Direction | Storyboarding
 

GAME UX

To build a coding game, the main focus was to solve these problem statements-
 

  • How can a user keep track of their movement in a seamless game environment

  • How can a user easily understand the function of each figurine and use them
    in their gameplay instinctively

  • How can a user see the result of their coding on the run

     

After experimenting with multiple layouts, the decision was made to make all

the game environments using hexagon tiles, where the coding would take

place on a top-down 2D UI layer. This would then transition to 3D gameplay.

I started with designing a basic user flow to show coding for obstacles in the gameplay.

Once all the tiles have been coded, a Code Mode pops up to show

actions taken in the form of color-coded blocks.

USER FLOW

The user flow here encompasses navigation, interactions, and overall progression within the game.

It focuses on a smooth transition from coding on the 2D layer to experiencing the gameplay in 3D. 
If any obstacle tile is incorrectly coded, then the gameplay switches back to 2D.

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GAME UI

The game UI included creating all obstacle and action tiles, buttons, and  pop-ups

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Obstacle Icons

Obstacles in the game differ based on terrains. A 2D representation is depicted on the tiles for coding.

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Concrete

Jungle

Coastal

Area

Rainforest

Desert

Forest

Figurines

The UX for both the figurines is simple and straightforward.

Rotating the radial figurine on a tile displays all action functions like Jump, Punch, Shield, and Dodge.

The Translate figurine is used to choose the direction in which the player wants to move in. 

Boost

Shield

Punch

Jump

Go Right

Go Straight

Go Left

ART DIRECTION

The focus here is to make an endless runner game exciting and avoid monotony, by invoking a sense of adventure. By creating a young, curious character and switching between different bright environments, the player is motivated to continue playing this game. 

Character Design | Terrain Design |

Obstacle Design

STORYBOARDS

The intro of the game talks about a family of penguins in a reserve facility, who have never seen a real iceberg.

Our protagonist- Ingrid hatches a plan to escape and find the last iceberg so they can live with their family in the wild. 

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Here is the final game intro video-

THE PHYGITAL EXPERIENCE

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